To start, I am about half way through the story as of right now, so this will be continued to be updated as I further into the game. The main complaint from everyone seems to be that this game is too easy. Honestly, what Pokemon game has been difficult? Once you...
To start, I am about half way through the story as of right now, so this will be continued to be updated as I further into the game.
The main complaint from everyone seems to be that this game is too easy. Honestly, what Pokemon game has been difficult? Once you figure out the strengths and weaknesses system, all Pokemon games are easy as you play through them. Most of the challenge and grinding usually happens after the end of the actual game, which is exactly how this game works! I personally LOVE some things about this game, and I’ve been playing Pokemon games since Pokemon Red and Blue.
I LOVE how you can see the Pokemon and avoid them if you don’t want to battle. So many wasted battles—probably hours and hours—of getting attacked by wild Pokémon I had no interest in catching. This makes the game faster, yes, but it also allows you to target Pokemon you want.
With that, I LOVE the COMBO system in place that allows you to catch the same Pokemon multiple times to create a chain combo. When your combo is high enough, rare Pokémon begin popping off more often and you have a better chance of finding Shiny Pokemon. This is just a cool system that will add much replay-ability once you are completed with the main storyline.
I love that the first console Pokemon is a remake of the original games. For me, this is purely nostalgic. 20 years later it’s still as addicting.
This game is beautiful. I have not much else to add to that one.
Another great add—you can name your Pokémon at any time!! Those who haven’t played Pokemon in the past, trust me, it’s truly amazing.
The difficulty level...yes, Eevee is overpowered. But you do not need to use Eevee in battle. Or you can put Eevee in slot #6 and only use it when you’re about to faint completely. I don’t understand people who complain about the difficulty level of this game. I can remember playing Red version and defeating every trainer with my Charizard by the end...even against his weaknesses. Pokemon has always been as difficult as you make it. And Let’s Go is no different. If you find your Eevee or Pikachu to overpowered, don’t use them. Or don’t use certain moves. On the base, yes it is easy. But you as a trainer can make your battles as difficult as you’d like by what Pokemon and move types you use during the battle. That’s what makes Pokemon games so free and open for players. I absolutely love the fact that I can come home from a stressful day of work and just relax and play my way through Kanto, not worried about beating trainers but more worried about my Poke ball actually catching a stubborn Pokémon in the wild...
Some things that do need improved...
The “throwing” technique can sometimes be faulty. Which can be frustrating especially if you’re low on PokeBalls or cash. Sometimes you throw straight and the ball goes in completely different direction...this isn’t always but it is more often. I hope that updates can fix this issue because I don’t mind throwing the balls but I do mind when it’s inconsistent.
I am not to the point of the game where you can transfer Pokemon from Pokemon Go but when I get there, I will review that feature. I’m about a city out from there.
So I’ve just finished the main storyline of the game, defeating the Elite 4, and finally catching Mewtwo.
A note about difficulty: I stick to my statement from above. This game is no less difficult than the original Pokemon (red, blue, and yellow). In fact, due to the new catching mechanism, encounters with the legendary Pokémon and Mewtwo are MUCH more intense. I mean...the first legendary bird I met was Articuno and when I tell you I was sweating...I’m not kidding. Ultra Ball after Ultra Ball and the dang thing just wouldn’t stay! Ultimately, I had to shake the second controller and throw two balls at once. Eventually, through many, many ultra balls, I was able to finally catch it. This got easier as I had more and more encounters but defeating Mewtwo also gave me a run for my money. And all I could think was, “Everyone is saying this game is so easy, and here I am struggling.” Yes—absolutely if you know the weakness system the majority of battles will be a cakewalk (just like every other Pokemon game...) but trust me, there are surprising difficult moments that cause to you get worked up, maybe even standing, as you try to plan out your system to catch a Pokemon before it runs away from you...
One thing I want now that I’ve played about 35 hours...is more. More storylines, more side missions maybe? Yes, there are the master trainers, but I want to do more with my team. We’re currently going around and trying to find all 151 Pokémon (and thanks to the Pokemon Go connection, you don’t need to purchase both versions of the game to get all 151...which I love.). But my Pokemon and I feel like we can keep going. Keep helping Kanto. I do think that Nintendo could’ve added more side quests to make this game feel more complete. I just feel like I’m not done with this game or my team of 6 Pokémon. I want more.
It would be great to get expansions or something that other RPGs seem to be having success with.
Another thing that I think should be added are shortcuts on the controllers. I played half the game with a switch controller and half the game with the PokeBall plus. I loved both. And both had their purposes. However, if the cost is an issue then the PokeBall isn’t necessary by any means. It does make catching a little easier but while going through the storyline, I liked the controller better. Neither one has shortcuts though. So every time you want to ride or stop riding your Pokemon you have to go into the main menu, go to your Pokémon, click to put back into PokeBall...it’s very cumbersome especially when taking a stroll through the game. A one button press to ride and stop riding would be amazing and convenient.
A feature I really started to love was when Eevee (or Pikachu) would start wagging its tail when an item was nearby. There are many invisible items in the game, so there were many moments as I walked around that I looked at Eevee more than the environment around me. This was such a neat and simple idea to make your partner Pokémon important even outside of battle.
This game had so many neat ideas and delivers on them. I enjoyed my time with the story, and I hope to continue to enjoy my time as I try to catch ‘em all and survive Kanto...
OH! Another thing I wished they had for post game are bases again. I would love to be able to decorate my room or have an area in Kanto that I could call my own. This feature needs to come back to Pokemon and I hope it does. It would be a neat thing for my Pokemon—the ones in the computer that never get to come out—could have a place or personal park to hang out in within the base. It would be similar to the Go Parks, but for the Pokemon that I’ve caught but aren’t part of my battle 6. Just a thought. Now that the franchise is on the switch and memory is available, I think even more of these creative ideas can be added to make a game like this as engulfing as possible.
Regardless, I still absolutely loved this game, so the 5 stars still stay.